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Sdl android studio github
Sdl android studio github






sdl android studio github
  1. #Sdl android studio github apk#
  2. #Sdl android studio github update#
  3. #Sdl android studio github for android#
  4. #Sdl android studio github code#
  5. #Sdl android studio github password#

When submitting your app to a store, you'll want to also generate (and backup!) a release.keystore. bin/keytool -genkey -v -keystore debug.keystore -alias debugkey -keyalg RSA -keysize 2048 -validity 10000 You can generate this file yourself with these commands:

#Sdl android studio github password#

This template assumes the keystore file android-project/keystore/debug.keystore with password as its password. Use keytool that comes in JDK to generate your keystores.

#Sdl android studio github apk#

  • but it's easier (only way?) to package the apk when everything is under a single folder.
  • should be easy to change it to something else.
  • this template sets the assets folder up for any asset your project might use (images, audios, fonts, etc).
  • override any other default property from android-project/java/org/libsdl/app/SDLActivity.java.
  • change loaded native libraries (mainly if you use any SDL extension or other native libs).
  • change your zig main function name (default: SDL_main).
  • NOTE: do not forget to also rename the folder struct to reflect the package name!.
  • android-project/java/com/gamemaker/game/MainActivity.java.
  • main activity class name in manifest/application/activity.android:name (default: MainActivity).
  • any custom permission/user feature you'd like to add/remove (you can check out other manifests or even the one included with SDL).
  • package name in manifest.package (default: ).
  • in future versions of zig it will be possible to generate it as a build step
  • it is autogenerated whenever zig build is invoked.
  • NOTE: whenever you change any sdk related info (SDK, NDK or platform versions, etc), please remove the zig-libc-configs folder for it to be regenerated!.
  • sdl android studio github

  • this folder contains libc configs for each android target.
  • edit the android.installAndRunApkStep(.) call to pass it the correct package name and main activity class name.
  • link to them when building your zig main library in build.zig (similar to how we already link to the SDL core lib).
  • #Sdl android studio github for android#

  • add build steps to also build them for android in build_android.zig (similar to how the SDL core is built).
  • enabling their loading in your MainActivity.java (more info bellow).
  • putting them inside the third-party folder.
  • If you plan on using any SDL extension (SDL_image, SDL_mixer, etc), it'd be a matter of:
  • this repository does the later as I've deleted some unecessary folders from the SDL installation (but you don't need to).
  • manually copy those java sources to the destination.
  • symlink it to point to third-party/SDL2/android-project/app/src/main/java/org/libsdl/app or.
  • sdl android studio github

    #Sdl android studio github update#

    Then you have to update the SDL java sources in android-project/java/org/libsdl/app/*.java. Updating SDL is a matter of replacing the contents of the third-party/SDL2 folder. This repository contains the latest SDL release as of writing this, which is 2.0.16.

  • build_android.zig: android related build scripts for this template (used by build.zig).
  • build.zig: general build scripts for this template.
  • however the real source of truth is build.zig it's still there for easy reference of what's needed to generate an apk.
  • package.bat: first version of the packaging pipeline.
  • zig-libc-configs: when cross-compiling, zig needs a libc config file that tells it where to find libc related folders (more info bellow).
  • in this template, there's only SDL2 there
  • third-party: your dependencies go here.
  • src/android_main.zig: android specific code, like the main function exported to libmain.so and also a simple log routing.
  • #Sdl android studio github code#

  • src/main.zig: the main application code where assets are loaded, images are displayed on screen and input is processed.
  • ndk-out: build cache of your dependencies (only SDL in this template).
  • you'll find the final apk here ( app.apk)
  • out: all intermediate and final apk build outputs.
  • this template assumes that you'll generate a debug.keystore here (more info bellow)
  • keystore: where you put your keystores.
  • jni: project files that help build your dependencies (only SDL in this template) for android.
  • java: java sources that interface with the android os.
  • AndroidManifest.xml: your android app manifest (more info bellow).
  • android-project: where all android related files are.
  • # if not on path, you can invoke sdkmanager as `/tools/bin/sdkmanager` Sdkmanager -install "platforms android-28"








    Sdl android studio github