
- #Sdl android studio github apk#
- #Sdl android studio github update#
- #Sdl android studio github for android#
- #Sdl android studio github code#
- #Sdl android studio github password#
When submitting your app to a store, you'll want to also generate (and backup!) a release.keystore. bin/keytool -genkey -v -keystore debug.keystore -alias debugkey -keyalg RSA -keysize 2048 -validity 10000 You can generate this file yourself with these commands:
#Sdl android studio github password#
This template assumes the keystore file android-project/keystore/debug.keystore with password as its password. Use keytool that comes in JDK to generate your keystores.
#Sdl android studio github apk#
but it's easier (only way?) to package the apk when everything is under a single folder. should be easy to change it to something else. this template sets the assets folder up for any asset your project might use (images, audios, fonts, etc). override any other default property from android-project/java/org/libsdl/app/SDLActivity.java. change loaded native libraries (mainly if you use any SDL extension or other native libs). change your zig main function name (default: SDL_main). NOTE: do not forget to also rename the folder struct to reflect the package name!. android-project/java/com/gamemaker/game/MainActivity.java. main activity class name in manifest/application/activity.android:name (default: MainActivity). any custom permission/user feature you'd like to add/remove (you can check out other manifests or even the one included with SDL). package name in manifest.package (default: ). in future versions of zig it will be possible to generate it as a build step it is autogenerated whenever zig build is invoked. NOTE: whenever you change any sdk related info (SDK, NDK or platform versions, etc), please remove the zig-libc-configs folder for it to be regenerated!.
this folder contains libc configs for each android target. edit the android.installAndRunApkStep(.) call to pass it the correct package name and main activity class name. link to them when building your zig main library in build.zig (similar to how we already link to the SDL core lib). #Sdl android studio github for android#
add build steps to also build them for android in build_android.zig (similar to how the SDL core is built). enabling their loading in your MainActivity.java (more info bellow). putting them inside the third-party folder. If you plan on using any SDL extension (SDL_image, SDL_mixer, etc), it'd be a matter of: this repository does the later as I've deleted some unecessary folders from the SDL installation (but you don't need to). manually copy those java sources to the destination. symlink it to point to third-party/SDL2/android-project/app/src/main/java/org/libsdl/app or.
#Sdl android studio github update#
Then you have to update the SDL java sources in android-project/java/org/libsdl/app/*.java. Updating SDL is a matter of replacing the contents of the third-party/SDL2 folder. This repository contains the latest SDL release as of writing this, which is 2.0.16.
build_android.zig: android related build scripts for this template (used by build.zig). build.zig: general build scripts for this template. however the real source of truth is build.zig it's still there for easy reference of what's needed to generate an apk. package.bat: first version of the packaging pipeline. zig-libc-configs: when cross-compiling, zig needs a libc config file that tells it where to find libc related folders (more info bellow). in this template, there's only SDL2 there third-party: your dependencies go here. src/android_main.zig: android specific code, like the main function exported to libmain.so and also a simple log routing. #Sdl android studio github code#
src/main.zig: the main application code where assets are loaded, images are displayed on screen and input is processed. ndk-out: build cache of your dependencies (only SDL in this template). you'll find the final apk here ( app.apk) out: all intermediate and final apk build outputs. this template assumes that you'll generate a debug.keystore here (more info bellow) keystore: where you put your keystores. jni: project files that help build your dependencies (only SDL in this template) for android. java: java sources that interface with the android os. AndroidManifest.xml: your android app manifest (more info bellow). android-project: where all android related files are. # if not on path, you can invoke sdkmanager as `/tools/bin/sdkmanager` Sdkmanager -install "platforms android-28"